How Gamification Impacts on Vocational Training Students.
Miguel García IruelaRaquel Hijón-NeiraPublished in: AIED (2) (2018)
Keyphrases
- student learning
- learning experience
- learning environment
- collaborative learning
- learning activities
- learning outcomes
- university students
- higher education
- college students
- tutoring system
- game mechanics
- e learning
- high school students
- undergraduate students
- distance education
- distance learning
- grounded theory
- serious games
- students learning
- high school
- engineering students
- learning styles
- open ended
- computer science students
- mobile learning
- university level
- student engagement
- intelligent tutoring systems
- helping students
- control group
- user experience
- learning analytics
- programming course
- mobile devices
- educational environment
- teacher education
- subject matter
- computer assisted instruction
- cognitive load
- cooperative learning
- game design
- learning tools