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The edge buffer: a data structure for easy silhouette rendering.
John W. Buchanan
Mario Costa Sousa
Published in:
NPAR (2000)
Keyphrases
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data structure
computer graphics
real time
d objects
edge information
suffix tree
volume rendering
quadtree
high quality
space efficient
image synthesis
weighted graph
texture mapping
graphics hardware
frame buffer
inverted index
index structure
gait recognition
itemsets
high fidelity
multi view
edge detection