Rendering antialiased shadows with depth maps.
William T. ReevesDavid SalesinRobert L. CookPublished in: SIGGRAPH (1987)
Keyphrases
- depth map
- d scene
- free viewpoint
- high quality
- view dependent
- depth information
- free viewpoint video
- multi view
- image based rendering
- view synthesis
- stereo matching
- three dimensional
- virtual view
- depth image based rendering
- view interpolation
- image sequences
- real scenes
- high resolution
- input image
- scene geometry
- photorealistic
- high fidelity
- depth estimation
- computer graphics
- stereo pair
- single image
- super resolution
- depth data
- light source
- motion parallax
- intermediate views
- time of flight
- multi view stereo
- object recognition
- cast shadows
- viewpoint
- depth cameras
- ray tracing
- input data
- low resolution
- moving objects
- image synthesis
- multiple views