dJay: enabling high-density multi-tenancy for cloud gaming servers with dynamic cost-benefit GPU load balancing.
Sergey GrizanDavid ChuAlec WolmanRoger WattenhoferPublished in: SoCC (2015)
Keyphrases
- load balancing
- high density
- data center
- cost benefit
- load balance
- cloud computing
- cloud computing environment
- dynamic load balancing
- round robin
- low density
- low overhead
- fault tolerant
- virtual machine
- fault tolerance
- distributed systems
- load distribution
- resource utilization
- peer to peer
- energy consumption
- mobile agents
- real time
- cost effective
- computing resources
- load balancing strategy
- skewed data
- parallel database systems
- scheduling policies
- grid computing
- distributed computing
- power consumption
- information systems
- high performance computing