Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study.
Iro VoulgariGeorgios N. YannakakisPublished in: GALA (2019)
Keyphrases
- science learning
- digital games
- learning environment
- science education
- student learning
- educational games
- pilot study
- game based learning
- digital game based learning
- learning tools
- computer games
- technology enhanced
- science instruction
- game design
- elementary school
- game play
- digital educational games
- foreign language learners
- case study
- serious games
- virtual world
- learning management systems
- digital media
- high school students
- video games
- online learning
- concept mapping
- computational intelligence
- learning process
- metadata
- learning algorithm