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Effectiveness of Gamification in Undergraduate Education.
M. Estela Sousa Vieira
Orlando Ferreira-Pires
José C. López-Ardao
Manuel Fernández-Veiga
Published in:
CSEDU (1) (2021)
Keyphrases
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serious games
engineering students
web based learning
artificial intelligence
information technology
distance learning
user experience
distance education
learning community
primary school
graduate school
young students