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How to design and evaluate a serious game aiming at awareness of therapy skills associated with social anxiety disorder.

Imre Dániel BáldyNikolaj HansenThomas Bjørner
Published in: GOODTECHS (2020)
Keyphrases
  • serious games
  • design principles
  • social networks
  • design process
  • design concepts
  • social skills
  • user interface
  • real world
  • artificial intelligence
  • software development
  • video games
  • learning goals
  • game engine