Evolving Chess Playing Programs.
Roderich GroßKeno AlbrechtWolfgang KantschikWolfgang BanzhafPublished in: GECCO (2002)
Keyphrases
- computer chess
- game playing
- board game
- imperfect information
- evaluation function
- brute force
- computer programs
- games played
- human players
- game tree
- artificial intelligence
- game players
- computer games
- information systems
- game tree search
- general game playing
- information technology
- database systems
- genetic algorithm
- provably correct
- information retrieval
- database