Increasing GPU throughput using kernel interleaved thread block scheduling.
Mihir AwatramaniJoseph ZambrenoDiane T. RoverPublished in: ICCD (2013)
Keyphrases
- response time
- resource utilization
- scheduling problem
- real time
- scheduling policies
- scheduling algorithm
- graphics hardware
- heterogeneous computing
- kernel function
- parallel machines
- parallel computing
- block size
- network resources
- kernel machines
- load balancing
- video coding
- general purpose
- graphics processors
- higher throughput
- support vector