Game Character Generation with Generative Adversarial Networks.
Ferda Gül Aydin EmekligilIlkay ÖksüzPublished in: SIU (2022)
Keyphrases
- video games
- network design
- generative model
- educational games
- social networks
- minimax search
- network size
- generation process
- game playing
- game play
- network model
- nash equilibrium
- computer games
- virtual world
- unsupervised learning
- data sets
- network structure
- data driven
- probabilistic model
- multi agent
- online game
- e learning
- narrative generation