Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science.
Nathan R. HolbertUri WilenskyPublished in: Technol. Knowl. Learn. (2014)
Keyphrases
- video games
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- game mechanics
- computer games
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- game design
- middle school
- educational games
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- learning tools
- serious games
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- quest atlantis
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- multi player
- computer supported collaboration
- game based learning
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- helping students
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- online game
- commercial games
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- artificial intelligence
- game theory
- learning outcomes
- learning systems
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- e learning