A Game-based Augmented Reality Navigation System to Support Makerspace User Education in a University Library.
Ching-Yu HsiehChih-Ming ChenYa-Chu YangPublished in: IIAI-AAI (2023)
Keyphrases
- augmented reality
- learning games
- university library
- user interface
- end users
- virtual reality
- mixed reality
- digital libraries
- human computer interaction
- virtual objects
- mobile learning
- real environment
- multi user
- technology enhanced learning
- real scenes
- camera tracking
- three dimensional
- live video
- computer generated images
- molecular structures
- learning tools
- e learning
- real objects
- higher education
- learning systems
- learning environment
- remote collaboration
- computer generated imagery
- face to face collaborative learning