Probabilistic chip-collecting games with modulo winning conditions.
Joshua HarringtonXuwen HuaXufei LiuAlex NashRodrigo RiosTony W. H. WongPublished in: Discret. Appl. Math. (2023)
Keyphrases
- low cost
- high speed
- probabilistic model
- bayesian networks
- sufficient conditions
- game theory
- analog vlsi
- high density
- computer games
- generative model
- game theoretic
- probabilistic logic
- data collection
- video games
- uncertain data
- belief networks
- serious games
- game play
- nash equilibria
- circuit design
- single chip
- imperfect information
- human players
- vlsi implementation