Raising Students' Cognitive Engagement Intention in a Preliminary IS Course Using Gamification.
Mathupayas ThongmakPublished in: CONFENIS (2018)
Keyphrases
- cognitive engagement
- student engagement
- discussion board
- learning environment
- learning experience
- student learning
- learning activities
- high school students
- higher education
- distance learning
- learning outcomes
- intelligent tutoring systems
- high school
- game mechanics
- user experience
- learning process
- tutoring system
- e learning
- educational environment
- grounded theory
- college students
- online discussion
- learning styles
- teaching methods
- serious games
- collaborative learning
- learning community
- design process