Efficient Algorithms for Real-Time GPU Volumetric Cloud Rendering with Enhanced Geometry.
Carlos Jiménez de PargaSebastián Rubén Gómez PalomoPublished in: Symmetry (2018)
Keyphrases
- real time rendering
- real time
- graphics hardware
- computer graphics
- gpu implementation
- three dimensional
- frame rate
- image based rendering
- image synthesis
- volume rendering
- low cost
- graphics processing units
- volume visualization
- graphics processors
- geometric models
- texture mapping
- cloud computing
- high fidelity
- control system
- range data
- general purpose
- image processing