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GPU Ray Tracing using Irregular Grids.
Arsène Pérard-Gayot
Javor Kalojanov
Philipp Slusallek
Published in:
Comput. Graph. Forum (2017)
Keyphrases
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ray tracing
irregular isothetic grids
graphics hardware
implicit surfaces
image synthesis
texture mapping
photorealistic
real time
parallel implementation
computationally intensive
integral image
parallel computation
computer vision
parallel computing
optimization process
processing speed
graphics processing units
parallel processing
grid computing
range images