GPU Ray Tracing using Irregular Grids.
Arsène Pérard-GayotJavor KalojanovPhilipp SlusallekPublished in: Comput. Graph. Forum (2017)
Keyphrases
- ray tracing
- irregular isothetic grids
- graphics hardware
- implicit surfaces
- image synthesis
- texture mapping
- photorealistic
- real time
- parallel implementation
- computationally intensive
- integral image
- parallel computation
- computer vision
- parallel computing
- optimization process
- processing speed
- graphics processing units
- parallel processing
- grid computing
- range images