Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game.
Zack CarpenterDavid DeLiemaPublished in: Comput. Educ. (2024)
Keyphrases
- video games
- game playing
- quest atlantis
- playing games
- game mechanics
- learning experience
- game play
- educational games
- game players
- game design
- computer games
- information processing
- high confidence
- engineering design
- learning tools
- artificial intelligence
- confidence level
- case based reasoning
- solving problems
- confidence measure
- imperfect information
- sliding tile
- game tree
- explanation based learning
- knowledge acquisition
- commercial games
- online game