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Real-time multiple scattering using light propagation volumes.

Markus BilleterErik SintornUlf Assarsson
Published in: I3D (2012)
Keyphrases
  • multiple scattering
  • real time
  • light source
  • real time rendering
  • three dimensional
  • vision system
  • viewpoint
  • shape from shading
  • spatially varying
  • gpu implementation
  • subsurface scattering