Integrating head and full-body tracking for embodiment in virtual characters.
David BorlandPublished in: VR (2013)
Keyphrases
- virtual characters
- upper body
- virtual environment
- head motion
- social interaction
- particle filter
- embodied conversational agents
- serious games
- crowd simulation
- computer vision
- cognitive science
- cognitive architecture
- appearance model
- cognitive processes
- pedagogical agents
- virtual humans
- human body
- pose estimation
- dynamic environments
- software engineering
- mobile robot