Compressed coverage masks for path rendering on mobile GPUs.
Pavel KrajcevskiDinesh ManochaPublished in: I3D (2015)
Keyphrases
- graphics hardware
- mobile devices
- mobile phone
- mobile applications
- general purpose
- shortest path
- computer graphics
- mobile sensor networks
- volume rendering
- mobile networks
- packet transmission
- texture mapping
- edge detection
- data structure
- real time
- image synthesis
- high fidelity
- mobile learning
- image based modeling
- graphics processors
- ray tracing
- mobile technologies
- compressed domain
- communication technologies
- computational power
- data compression
- context aware
- multiscale
- high quality