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Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in the oceans.

Thomas Bjørner
Published in: GoodIT (2023)
Keyphrases
  • serious games
  • eeg data
  • virtual environment
  • game play
  • image processing
  • independent component analysis
  • artificial intelligence
  • reinforcement learning
  • game design
  • brain computer interface