Polyhedral Visual Hulls for Real-Time Rendering.
Wojciech MatusikChris BuehlerLeonard McMillanPublished in: Rendering Techniques (2001)
Keyphrases
- real time rendering
- visual hull
- multi view
- computer graphics
- image synthesis
- complex objects
- image based rendering
- gpu implementation
- convex hull
- human body
- reconstruction method
- pose estimation
- frame rate
- geometric constraints
- point cloud
- view synthesis
- d objects
- body parts
- light field
- camera calibration
- photorealistic
- surface reconstruction
- dynamic scenes
- machine learning
- stereo vision
- stereo matching
- image sequences