Performance assessment in serious games: Compensating for the effects of randomness.
Wim WesteraPublished in: Educ. Inf. Technol. (2016)
Keyphrases
- serious games
- virtual environment
- video games
- game engine
- educational games
- game play
- usability testing
- design principles
- virtual characters
- intelligent tutoring
- social skills
- data structures and algorithms
- learning processes
- computer games
- game development
- communication skills
- educational tools
- database
- distributed systems