Toward Augmented Reality of Textures: Vibrotactile High-Frequency Stimuli Mask Texture Perception to Be Rougher or Smoother?
Shuhei AsanoShogo OkamotoYoji YamadaPublished in: SMC (2013)
Keyphrases
- high frequency
- augmented reality
- texture synthesis
- texture images
- texture features
- real scenes
- low frequency
- texture analysis
- virtual objects
- texture classification
- high resolution
- computer generated imagery
- virtual reality
- visual quality
- wavelet transform
- real environment
- wavelet coefficients
- gray level
- human computer interaction
- gabor filters
- subband
- computer graphics
- visual perception
- user interface
- discrete wavelet transform
- virtual environment
- wavelet domain
- multiscale
- frequency band
- image analysis
- feature extraction
- photorealistic
- remote sensing
- image processing
- computer vision