Using gamification to support learning in K-12 education: A systematic literature review.
Hojjat DehghanzadehMohammadreza FarrokhniaHossein DehghanzadehKiumars TaghipourOmid NorooziPublished in: Br. J. Educ. Technol. (2024)
Keyphrases
- literature review
- lifelong learning
- serious games
- mobile learning
- technology enhanced learning
- mobile technologies
- learning algorithm
- learning process
- online learning
- learning scenarios
- web based learning
- face to face communication
- data sets
- educational activities
- learning sciences
- problem based learning
- learning community
- hybrid learning
- information and communication technologies
- learning styles
- knowledge management
- fuzzy theory
- e learning
- pedagogical model
- real world