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Strategies to Promote Stakeholders' Autonomy While Creating Educational Digital Games.
João Gabriel de Matos Dairel
Isabela Gasparini
Rafael Dias Araújo
Published in:
GranDGamesBR (2021)
Keyphrases
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digital games
game based learning
educational games
role play
learning environment
serious games
digital game based learning
educational contexts
computer games
learning tools
game play
secondary school
educational tool
game design
video games
digital media
learning games
learning management systems
higher education