Contact and friction simulation for computer graphics.
Sheldon AndrewsKenny ErlebenPublished in: SIGGRAPH Courses (2021)
Keyphrases
- computer graphics
- collision detection
- computer vision
- image synthesis
- image processing
- virtual humans
- photorealistic
- virtual reality
- virtual environment
- image based rendering
- computer vision and computer graphics
- geometric modeling
- real world objects
- computer aided design
- motion capture
- complex scenes
- computer generated images
- geometric models
- photographic images
- data mining
- realistic rendering
- computer vision and graphics
- machine learning
- computer animation
- rigid body
- computational geometry
- degrees of freedom
- computer generated imagery