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Development of a gait rehabilitation system using a locomotion interface.

Hiroaki YanoKaori KasaiHideyuki SaitouHiroo Iwata
Published in: Comput. Animat. Virtual Worlds (2003)
Keyphrases
  • cross platform
  • case study
  • legged robots
  • user interface
  • virtual reality
  • neural network
  • mobile robot
  • recognition rate
  • human gait recognition
  • quadruped robot