Opponent-based Tactic Selection for a First Person Shooter Game.
David ThomsonAntonija MitrovicPublished in: ICAART (1) (2011)
Keyphrases
- video games
- computer games
- imperfect information
- game play
- game theory
- game design
- game playing
- human players
- computer poker
- monte carlo tree search
- mobile games
- learning algorithm
- game development
- selection criteria
- real time strategy games
- perfect information
- human computation
- repeated games
- game theoretic
- virtual world
- case study
- artificial intelligence