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Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games.
Loïc Caroux
Ludovic Le Bigot
Nicolas Vibert
Published in:
Hum. Factors (2011)
Keyphrases
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video games
game play
commercial games
learning tools
quest atlantis
educational games
computer games
design process
computer assisted
computer aided
serious games
software development
game design
game playing
case study
playing games
e learning