Video Games as a Testbed for Open-Ended Phenomena.
Sam EarleJulian TogeliusLisa B. SorosPublished in: CoG (2021)
Keyphrases
- open ended
- video games
- learning experience
- learning outcomes
- educational games
- game design
- learning tools
- game playing
- authoring tool
- game play
- computer games
- commercial games
- serious games
- mobile devices
- inquiry learning
- game development
- middle school
- learning scenarios
- learning process
- affect detection
- learning environment
- quest atlantis