Surface generation for virtual reality displays with a limited polygonal budget.
Bruce M. CameronArmando ManducaRichard A. RobbPublished in: ICIP (1995)
Keyphrases
- virtual reality
- three dimensional
- virtual environment
- augmented reality
- virtual world
- computer animation
- implicit surfaces
- surface reconstruction
- computer graphics
- virtual museum
- interactive virtual
- d objects
- virtual reality technology
- multi sensory
- data mining
- virtual training
- computer interface
- virtual reality environments
- computer generated forces