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Effects of a gamified learning platform on elementary school students' flow experiences in leisure reading.

Martin Ting Fung MakMeng WangSamuel Kai-Wah Chu
Published in: ASIST (2019)
Keyphrases
  • learning platform
  • elementary school students
  • learning materials
  • english learning
  • learning activities
  • learning environment
  • case study
  • learning games
  • english vocabulary
  • databases
  • teaching materials