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Associations of Subjective Immersion, Immersion Subfactors, and Learning Outcomes in the Revised Game Engagement Model.

Paul A. BarclayClint A. Bowers
Published in: Int. J. Game Based Learn. (2018)
Keyphrases
  • learning outcomes
  • learning environment
  • augmented reality
  • virtual world
  • learning experience
  • learning objectives
  • learning styles
  • game playing
  • pedagogical agents
  • cognitive load