Addressing misconceptions about engineering through student-industry interaction in a video-augmented 3D immersive virtual world.
Sasha NikolicTom GoldfinchMark J. W. LeeChristian H. RitzPublished in: FIE (2016)
Keyphrases
- virtual world
- face to face interactions
- virtual environment
- physical world
- virtual space
- virtual reality
- virtual objects
- multi user
- student knowledge
- engineering students
- multimedia
- video data
- video sequences
- mixed reality
- tutoring system
- immersive environments
- virtual communities
- computer science students
- virtual learning environments
- student learning
- international experts
- engineering courses
- virtual characters
- software engineering
- computer science
- learning environment
- virtual humans
- computer graphics
- human computer interaction
- learning styles