Creating long gait animation sequences through Reinforcement Learning.
Marco AlamiaN. Alberto BorghesePublished in: WIRN (2010)
Keyphrases
- action space
- reinforcement learning
- state space
- markov decision processes
- long sequences
- motion capture
- motion capture data
- action selection
- hidden markov models
- function approximation
- machine learning
- reinforcement learning algorithms
- temporal difference
- sequential patterns
- multi agent
- computer graphics
- human recognition
- optimal policy
- model free
- gait recognition
- dynamic programming
- gait features
- gait analysis
- biped robot
- neural network
- human gait recognition
- human motion
- human body
- principal component analysis
- multi agent systems
- learning algorithm