Mechanics or Mechanisms: defining differences in analog games to support game design.
Micael SousaNelson ZagaloAna Patricia OliveiraPublished in: CoG (2021)
Keyphrases
- game design
- educational games
- computer games
- video games
- experiential learning
- idea generation
- game play
- learning games
- serious games
- game based learning
- playing games
- game engine
- design process
- statistically significant
- learning experience
- learning objectives
- commercial games
- board game
- digital games
- game development
- programming concepts
- artificial intelligence
- learning tools
- computational thinking
- social networks
- end users
- user interaction
- learning outcomes
- learning scenarios