Optimization of Quality of Service for a Cloud Gaming System using Layer Catching and Motion Prediction.
Marcelo Tetsuhiro SadaikeGraça BressanPublished in: WebMedia (2016)
Keyphrases
- quality of service
- motion prediction
- qos requirements
- response time
- real time
- short term
- web services
- inter layer
- resource management
- ad hoc networks
- kalman filter
- ip networks
- service level agreements
- qos parameters
- network resources
- motion estimation
- cloud computing
- congestion control
- long term
- video coding
- communication networks
- motion vectors
- multi layer