Cyber (motion) sickness in active stereoscopic 3D gaming.
Karim BenzeroualRobert S. AllisonPublished in: IC3D (2013)
Keyphrases
- motion estimation
- image sequences
- depth perception
- optical flow
- motion analysis
- three dimensional
- motion model
- camera motion
- human motion
- motion capture
- virtual environment
- moving objects
- spatial and temporal
- motion segmentation
- motion detection
- image motion
- feature points
- object motion
- space time
- augmented reality
- image quality
- motion planning
- perspective images