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Bio-edutainment: Learning life science through X gaming.
Yiyu Cai
Baifang Lu
Zhaowei Fan
Chandrasekaran Indhumathi
Kian Teck Lim
Ching Wern Chan
Yuan Jiang
Lin Li
Published in:
Comput. Graph. (2006)
Keyphrases
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life sciences
learning process
serious games
learning algorithm
feature selection
machine learning
virtual environment
real world
learning environment
end users
data management
data mining and machine learning