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Bio-edutainment: Learning life science through X gaming.

Yiyu CaiBaifang LuZhaowei FanChandrasekaran IndhumathiKian Teck LimChing Wern ChanYuan JiangLin Li
Published in: Comput. Graph. (2006)
Keyphrases
  • life sciences
  • learning process
  • serious games
  • learning algorithm
  • feature selection
  • machine learning
  • virtual environment
  • real world
  • learning environment
  • end users
  • data management
  • data mining and machine learning