Exploring the Potential of Game-Based Learning in Massive Open Online Courses.
Christiane HagedornChristoph MeinelPublished in: ICALT (2017)
Keyphrases
- game based learning
- educational games
- hong kong
- game design
- video games
- digital game based learning
- digital games
- game based learning environment
- virtual world
- learning environment
- mobile learning
- learning outcomes
- theoretical framework
- game play
- information technology
- user behavior
- online learning
- game playing
- social networks