Augmented reality and competition in robotics education: Effects on 21st century competencies, group collaboration and learning motivation.
Ching-Huei ChenChin-Kun YangKun HuangKai-Chao YaoPublished in: J. Comput. Assist. Learn. (2020)
Keyphrases
- st century
- augmented reality
- formal education
- experiential learning
- learning in higher education
- learning games
- technology enhanced learning
- learning community
- mobile learning
- lifelong learning
- web based learning
- human computer interaction
- educational technology
- learning algorithm
- virtual reality
- computer vision
- virtual objects
- mixed reality
- real environment
- remote collaboration
- active learning
- learning process
- user interface
- reinforcement learning
- artificial intelligence
- real scenes
- blended learning
- higher education
- camera tracking