Using a genetic algorithm to tune first-person shooter bots.
Nicholas ColeSushil J. LouisChris MilesPublished in: IEEE Congress on Evolutionary Computation (2004)
Keyphrases
- genetic algorithm
- video games
- multi objective
- computer games
- fitness function
- neural network
- genetic operators
- information retrieval
- fuzzy logic
- genetic algorithm ga
- data sets
- prize collecting
- population size
- hybrid algorithm
- evolutionary algorithm
- databases
- metaheuristic
- ant colony optimization
- simulated annealing
- computational intelligence
- reinforcement learning
- e learning
- crossover operator
- mutation operator
- job shop scheduling problem
- artificial intelligence
- encoding scheme
- hybrid genetic algorithm
- multi population
- database