Designing an extended smart classroom: An approach to game-based learning for IoT.
Luka PetrovicDanijela StojanovicSvetlana MitrovicDusan BaracZorica BogdanovicPublished in: Comput. Appl. Eng. Educ. (2022)
Keyphrases
- game based learning
- game design
- learning environment
- educational games
- virtual world
- hong kong
- video games
- game based learning environment
- learning processes
- learning outcomes
- digital game based learning
- smart objects
- game playing
- digital games
- mobile learning
- elementary school students
- games based learning
- game play
- learning process
- online game
- serious games
- virtual environment
- learning activities
- reinforcement learning