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Gaining Insight into the Application of Second Life in a Computing Course: Students' Perspectives.
James Braman
Alfreda Dudley
Kidd Colt
Giovanni Vincenti
Yuanqiong Wang
Published in:
HCI (18) (2011)
Keyphrases
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learning experience
learning outcomes
e learning
learning environment
learning activities
virtual environment
learning styles
undergraduate students
virtual reality
higher education
student learning
social aspects
problem based learning
control group
high school
content analysis
virtual world
case study