Adapting Bottom-up, Emergent Behaviour for Character-Based AI in Games.
Micah RosenkindGraham WinstanleyAndrew BlakePublished in: SGAI Conf. (2012)
Keyphrases
- artificial intelligence
- game ai
- ai systems
- machine learning
- expert systems
- computer chess
- game theory
- john mccarthy
- general game playing
- nash equilibria
- computer games
- intelligent systems
- video games
- game play
- case based reasoning
- data driven
- e learning
- commercial games
- printed characters
- knowledge representation
- perfect information
- game tree search
- game theoretic
- serious games
- educational games
- nash equilibrium
- board game
- imperfect information
- optical character recognition
- incomplete information