Real-time high-quality surface rendering for large scale particle-based fluids.
Xiangyun XiaoShuai ZhangXubo YangPublished in: I3D (2017)
Keyphrases
- real time
- high quality
- high fidelity
- graphics hardware
- texture mapping
- real world
- three dimensional
- terrain modeling
- real time rendering
- high definition
- low quality
- depth map
- image quality
- ground truth
- d scene
- d objects
- high resolution
- structure from motion
- small scale
- vision system
- higher quality
- object surface
- smooth surfaces
- control system
- image sequences
- computer vision