Consumer value of camera-based mobile interaction with the real world.
Markus SaloThomas OlssonMarkus MakkonenAntti HautamäkiLauri FrankPublished in: Pervasive Mob. Comput. (2013)
Keyphrases
- real world
- wearable devices
- mobile devices
- mobile platform
- mobile phone
- camera images
- wide range
- case study
- human computer interaction
- synthetic data
- data sets
- single camera
- multiple cameras
- real time
- vision system
- user interaction
- camera calibration
- computer vision
- hand held
- field of view
- camera motion
- structure from motion
- real environment
- mobile environments
- context aware
- mobile computing
- focal length
- multi camera
- computing environments
- video camera
- mobile services
- input device
- autocalibration
- d scene
- gaze tracking
- eye contact
- mobile applications