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Gamification as a didactic strategy in a digital literancy: Case study for incacerated individuals.

Cristina Páez QuindeRuth Infante-ParedesSantiago Acurio MaldonadoJavier Sánchez GuerreroMaria Fernanda Viteri Toro
Published in: EDUCON (2018)
Keyphrases
  • case study
  • neural network
  • digital content
  • real world
  • decision making
  • database systems
  • distance learning
  • digital media
  • artificial intelligence
  • website
  • development process
  • optimal strategy