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Gamification as a didactic strategy in a digital literancy: Case study for incacerated individuals.
Cristina Páez Quinde
Ruth Infante-Paredes
Santiago Acurio Maldonado
Javier Sánchez Guerrero
Maria Fernanda Viteri Toro
Published in:
EDUCON (2018)
Keyphrases
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case study
neural network
digital content
real world
decision making
database systems
distance learning
digital media
artificial intelligence
website
development process
optimal strategy