Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
Antonio Calvo-MorataManuel Freire-MoránIván Martínez-OrtizBaltasar Fernández-ManjónPublished in: IEEE Access (2019)
Keyphrases
- school teachers
- teaching methods
- formative assessment
- lesson plans
- teaching practices
- classroom teaching
- game based learning
- student learning
- teacher education
- virtual classroom
- professional development
- teacher training
- student centered
- pre service
- teaching styles
- technology integration
- learning environment
- video games
- elementary school students
- learning styles
- teaching materials
- high school
- educational process
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- e learning
- online teaching
- game design
- pedagogical model
- project based learning
- classroom activities
- educational institutions
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- learning analytics
- distance learning
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- higher education
- learning opportunities
- blended learning
- peer assessment
- classroom practice
- teaching learning
- learning community
- preservice teachers
- educational settings
- science education
- game play
- teacher professional development
- educational systems
- high school students
- cognitive tools
- student groups
- public schools
- knowledge building
- learning design
- online learning
- special education
- mathematics education
- learning goals
- educational games
- educational resources
- classroom environment
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- science teachers
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- primary school
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- middle school
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- secondary school
- learner centred
- problem based learning
- technology enhanced
- english learning
- educational materials
- continuing education
- educational content
- collaborative learning